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Created for players by players!
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Fate's Labyrinth News and Updates
Welcome Steeve149, Vertix, and Rale. Quest & General Reports
Welcome to our newest members!We hope that you enjoy your time at the site! Make yourself right at home! If we can help in anyway, just write us at firstname.lastname@example.org strong>QUEST BEGINS TOMORROW @ 6:30 PM Central Standard Time! Scroll down in this blog to find out more information about the quest. Site Stats: Since this same time last week we have had an overall gain of 12 players to the site. (Overall gain = Player count as of 6/24/08 Minus Players who expired for not signing in Plus New Players). Reminders: Please Remember- A zero on the door doesn't necessarily mean the room is empty. I've had some of our newer members tell me the site was totally dead when in fact there were games going on at the same time they were on the site. This is caused by depending too much on the door attendance lists, people lurking without posting, and people waiting so long between posts that the door drops them on the who is on list. (The busier a room is, the more likely it may be that the first person to post vanishes from the list, as they are waiting for person 7 to post before posting again.) The site updates the door and the "who is on" based on posts. If you are lurking in a room and don't post for awhile, the door will show others that you aren't there. Often in games where people write long posts the door shows rooms as empty when they are active. If you are a regular site member or an otherwise experienced roleplayer please keep up your who's on and refresh it frequently. If you notice a lurker, send them a PM or an ooc greeting in the rooms. The door also may show people in the room who have already left. I urge players to post some kind of "exit" when they leave the site. (I'm trying to do that myself.) Either "IC" have your character leave, or drop an (OC) note like, "AFK' or "BRB" or "Have to go." That way if people scroll back, they'll be able to see whether you are going for a cup of coffee or gone for the night. Nia's MSN is email@example.com If you want a game and cannot find one, please feel free to look for her on MSN. The site email is firstname.lastname@example.org If you need your webspace activated, your age verified so you can access restricted rooms, etc., please email us. Scroll through the blogs for more information about the site. Make use of the forums.
Someone said they wished they didn't have to register and login to see what we offer, so I'll share the "inner secrets". Inside we have a room called The Visitor Center - Visitor Center - General: (PG) An out-of-character site lounge for players to get to know one another or to find games. Think of it as an old fashioned chat room, or an out of character area. Its a place to wait for your friends to get together. We have "The Lost Rune." - A General: Adult: realm. Listed as IC Only. The description reads, "First one in posts a startign gambit. ANy adult is welcome to play that theme. It is a pickup game, there is no back story except what you see. Dive in and play. We have Nia's Tavern - Fantasy Between Crusadia and the untamed lands, where the roads of the labyrinth converge, lies Nia`s Tavern. Villains and heros, kings and peasants, humans and monsters all find their way to Nia`s. Freeform, fantasy realm, roughly based on TSR`s AD&D. We have Goondocks - Modern: Goondocks - Modern: (18+) To paraphrase Dr. Frank-N-Furter, "Don`t dream it..be it." Wanna know more? Then take a peek inside my multi-genre RP room..if you dare For Star Wars fans we offer Entralla - Entralla - Star Wars: (PG) Entralla is home to rebels and imperialists alike. Headquarters for the Guild of Interstellar Merchants, and for the Red Moons Resistance, the Capital City Nexus also boasts the Lunar Night Casino and Race Track. Smugglars and merchants, imperial ... Drassiniyan is another fantasy setting that bills itself as "A world where the only help a man has is his own wit and his own brawn." Our newest room is Darastric Knight Empire: It is a fantasy room for 14 years of age and older. The Homeland of the dark armies of Takhisis, its majestic cities and vast plains are home to a variety of races, creatures, and the sinister evil that marks this region. Crusadia is carried over from the original WBS (as was Nia's tavern). Fantasy: (18+) Crusadia is a land of high adventure. The swords of gallant knights battle against the dark forces of sorcery. Adventure, romance, and more, await within the fabled kingdom. Affinity is a verified adult room which means it only shows on the lists for players who have verified their adult status. people to gather under a common interest... roleplaying! Affinity is a freeform room with no restrictions; all genres and characters are welcome! Our rooms are free. We offer forums. Webspace for homepages and your own galleries. Private Messaging, multiple characters, the ability to set restrictions on the rooms such as age qualifications, or even the ability to create a user list. You can have private or public rooms. We offer a game arcade for when you are bored, but not really up to a game. Most of the game rooms are free-form, but dice are available for when you want them. Images post with your post, if you want them to. You can "set locations" and "weather" in rooms where these features are turned on. You can spell check posts before submitting them. Every player can have multiple characters available via a drop down menu. You can select font color and font style and font size from drop down menus.
Welcome Mariam, Deci, Remus, Inv3rt, Cian McLeod and Miyoto-Hit
A special welcome to all of you, especially to our old friends from Mystic Realms. For those of you involved in Dragon Highlord Remus' game, we set up the room Darastrix Knight Empire for you, but feel free to create characters for any of the rooms, and to join in the fun in the various rooms, or to create a private room. If you need your own public room, just email us. Be sure to read the entrance pages before entering rooms. Each room is privately owned, and the genres and styles of play vary from room to room. Unlike many sites that are all one realm, at Fates' Labyrinth we aim to let the gamers decide what they want. Webspace is available for each of you! If you have questions or need help, just email us at email@example.com The official "welcome lounge" is the Visitor's Center, but many of our players are old friends who gather at Nia's Tavern.
Welcome to Fate's Labyrinth
A hearty welcome to Inv3rt, CianMcLeod, Miyoto-hit, Remus, and Decimus!
Posted in NEW MEMBERS
Homepage and Webspace Available Upon Request
For those asking - yes, we do offer webspace for building homepages and uploading images. We have moved that feature out of the "verified users only" region and into the "basic user" region. This means member of the site is currently entitled to this feature. You do not have to be a contributor or a legal adult to use this feature of the site. HOWEVER, webspace does have to be granted on a person by person basis. If you need webspace at the site for building a homepage or other uses, email your LOGIN handle to firstname.lastname@example.org with the Subject line of "WEBSPACE" . If you click on the link that says "manage webspace" and you get an error message that says you have expired, it means you need to send the email referred to above to the site admins. This feature used to be reserved for verified adults/contributors to the site only. We found that unfair to our younger players, so we have made it available to all users at this time.
We have moved the "webspace" features to "all users" as opposed to verified users only.
If you need webspace, send an email with your Login handle to [Email] Put "WEBSPACE" in the subject line.
Michael Turner (April 21, 1971 - June 27, 2008)
Michael Turner, President of Aspen Comics, and one of the most respected artists in the world of Comics passed away of cancer at Santa Monica Hospital in California. Turner's comic art was loved by millions and included cover work for both DC and Marvel. The cover shown below was drawn for Marvel Comic's release of Wolverine, Origins #1, but Turner was best known for his work on Witchblade. He drew for Superman/Batman, Fathom, Soulfire and many others, and was president of Aspen Comics. Tuner sufferend from chondrosarcoma, and waged a long battle against the disease.
Our hearts go out to Michael Turner's loved ones, friends and fans. RIP.
Posted in MEMORIALS
The Peddler on the Road
"~~ OUTSIDE - On the road that winds from the forest. ~~ ""Tpeyrosbhnk Magisches,"" he shouted as he stood behind the little table he'd set up, working on his trade as he displayed his ware. ""Toys carved while you wait! Order your furniture! Chairs! Tables! Tpeyrosbhnk Magisches! Tops! Spndles! Spinning Wheels! On the road that winds from the forest. Oak! Pine! Magic Willow!""
An enclosed carriage rolled down the road from Crusadia toward the small tavern, and as it neared its destination the Peddler's shouts, carried by the wind, caught the passengar's attention. ""Driver!"" She pounded on the roof of the carriage, ""Halt!"" When the driver complied, she pushed aside the curtains on the inside of the carriage and threw open the little shutters built into the door, poking her head through the small opening. ""Where is that sound coming from?"" The driver listened for a few moments. ""Sounds like the forest road."" ""Take me there! At once!"" The driver complied, passing the tavern, and turning, following the intersecting road.
""Cups fit for royalty! Toys! Wooden plates! Tpeyrosbhnk Magisches!"" Once more she pounded on the roof of the carriage, bringing it to a halt. This time, though, she thrust open the door and stepped down. ""You! Did you say you have magic triangles?""
The peddler lay aside his carving tool and examined the woman. ""The rattle of the wagon must have played with the sound, m'lady,"" he said after a long pause. ""Everyone knows that Crusadians don't dabble in magic.""
""Of course they do!"" She snapped. ""Everyone dabbles in magic from time to time, no matter what the lords and barons might claim. Do you, or do you not, have the Tpeyrosbhnk Magisches?""
His sly smile grew, and he reached down at his feet, lifting up a sack that was laying near his feet. Turning it over, he dumped the contents onto the table, small three piece interlocking puzzles carved from wood that formed small triangles. They were carved of redwood, oak, maple, pine, cedar... any tree you could you imagine, or so it seemed. ""Which one pleases you m'lady?""
She picked up one, then another, and finally settled on a lovely one with each piece carved from a different tree.
""Lovely choice m'lady. And quite reasonable at only 5 gold piece.""
Her eyes flashed with anger. ""Five pieces of gold? For three pieces of wood? That hardly seems like a bargain!""
He reached out to pull the triangle from her hand.
""Perhaps I could trade you for it? Something that your heart desires?"" How she hoped the fool would take the bargain.
A sly glint creapt into the Peddler's dark eyes as he looked over the woman. He did not know who she was, or really what she was, but just as there was more to meet the eye to the woman, there was more to the man. He could sense the magic power that surrounded her. A dark, thick power. With a toothy grin he shrugged. ""I'm a simple man. I desire 5 pices of gold for my work.""
Her sharp eyes drilled into him, as if, by staring hard enough, she could see into the depths of his mind, his heart, his soul. It was a look that the necromancer seldom allowed others to see, a dark look that spoke of things best left unsaid. Greater men had melted under the glare, but the peddler seemed amused more than frightened. ""Oh, very well!"" She snapped at last, jerking up the pouch from her side, yanking five coins from its mouth and throwing them onto the table. As the peddler picked up the coins, she snatched up her prize. Crawling back into the wagon she gave three sharp taps on the roof. ""Driver! Take me home!"" "
Arcade and Humor
We've added a room for you to relax and enjoy yourself while you are waiting on other people. It will be updated frequently with new jokes and videos, and it will always have some free arcade games like Majhong, Jewel Thief, Dungeon Hunt, Robin Hood, and many more.
If you click on the link on the front page, it opens up right there. I prefer that you right click, open a new window, and then keep up your "who's on" list or your room, posting in the room at least every 10 minutes, and refreshing the who's on list.
This way you can relax and enjoy your time on line while waiting for your RPG partners to show up, but also see when they show up.
JOURNEY TO KYLOCK - Starting place Nia's Tavern.
Check with Nia's Tavern tonight around 6:30 CST. If Anna of the Swords can play tonight, we will kick off tonight. If Anna cannot play I will give you some side games tonight, and will let Anna tell you when to officially start off. -------------------- Basic Info: It is a long and dangerous road from Nia's Tavern to Dragon's Mount. Kylock lives in Dragon's Mount. A very important object is being transported from Anna's chosen location to Kylock. This object is something most evil creature, lords, minions would want if they knew what it was. This object is something any good person, priest, lord, etc., would do almost anything to keep out of evil hands. -------------------- Since one of the most frustrating things for online roleplayers is that sense of "I cannot be there for every single game so I cannot play in a quest" feeling, and the second is "Our game came to a total stop when that jerk didn't show up for the games anymore, " I offer you the Magical Triangle. Or as mages call it, the Tpeyrosbhnk Magisches. A peddler will show up at Nia's Tavern tonight. He or she will be selling a marvelous little magical device. It will be a little object that locks together like 3 puzzle pieces to form a triangle. Each piece has a word written on it. Piece 1: The base, has Ð¾ÑÐ½Ð¾Ð²Ð°Ð½Ð¸Ðµ written on it (which means base). Piece 2: Has REISE written on it (which means journey). Piece 3: Has kÃ¼rzeste Entfernung (which means shortest distance). (And you humans think magic isn't logical. The shortest distance between 2 points is....... ) To use the Tpeyrosbhnk Magisches. Hold the triangle in your hand and whisper ganz. Then, take piece one, the OCHOBAHNE piece, and set it down or hide it or give it to someone who is likely to stay at your "base" location, and hold tight to the other two pieces. To leave a game in progress if you are in a place far from town: Hand the 3rd piece, the kÃ¼rzeste Entfernung piece to someone else in the party or hide it in somewhere. Then you take the 2nd piece, the Reise piece, and whisper Ochobahne. A great, hot magical vortex will open up and suck you up, and drop you near the 1st piece, which is the Ochobahne piece. If you left it at Nia's, it will take you to Nia's. If you left it at the last camp, it will take you to the last camp. If you left it near a waterfall, and a fish ate it, you land in the lake with the fish. So be careful where you leave it. The ochobhane and reise pieces will bond when you arrive, and you cannot part them again until you have the 3rd piece back. Which is the piece you left behind at the camp or with your friends on the adventure. When you utter the words kurzeste entfernung you will be taken to where the third piece is, and you'll find yourself holding the original triangle again. You need to start the whole process over, by taking the whole piece, uttering the word "Ganz" and hiding it. Explanations and Notes: It takes powerful magic to use this little object, and it require special magical words. So if you are being attacked by 10,000 Orcs and use it pop out, you cannot just wait and watch as your fellow party members kill the Orcs and then pop back in as soon as they are done. If you use it to leave a game, you cannot use it to return to that same game until at least 30 minutes real-time has passed. This is NOT meant as a tool to aide lame players in dodging monsters. It is meant as tool to keep up with games even if you have to sign off for awhile. This gives you the ability to leave when you need to sign off for awhile. That is the ONLY proper use of it. It is not meant to be used to pop in and out of cities when your supplies are running low or you can't find a cleric. EXCEPTION TO THE 30 MINUTE WAIT: IF AND ONLY IF every member of your current game, including your GM of the moment or monsters you are fighting, agree to it, YOU can come back before the 30 minutes are up. You cannot, though, bring another person with you. So you can't "call in a rescue party". This is why you can't just leave the base at Nia's. That base has to move with you to your last game location. Think of it as signing off a video game and restarting a level. You can leave, and you can come back, but you don't just magically pop like a Jeannie unless that is your character's ability. Don't feel you have to be perfect about this. You don't. Don't even feel you have to act it out if you are in a hurry to go. Just go, and later claim you did what you need to do. If you want to reappear with your party, even if you are gone a LONG time and they moved on, use the magic word, "Apyebr" to use at the "camp you returned to". This is done in 2 stages. First you return to where you left your party, gather that piece, then you say Apyebr, and you appear within 1/2 a mile of your party. The reason you cannot just pop back and forth to Nia's is that it really ruins the game for others. In that light. I ask that you not play charaters trapped in a dungeon as part of the quest, as free and wild while in public rooms untl they are freed in the quest line. What you do in a private room is your business. So if you want to run concurrent stories with the same C, please take one story private. PS: The triange will not get you out of a dungeon. If you were in a dungeon when you signed off. You will be in one when you sign back on. Even if all your party abandoned you. Some people might want to buy 2 triangles. One to leave in places, like the camp, and one for your friends to carry you around. You'll have to keep your triangles straight. If you do not buy a triangle, you do not play owning a triangle. Mods are the only sellers of triangles. We will know.
Welcomes and Quest Reminders:
The first order of business is to welcome Kaizoku, Jane, Jamez and Skygoddess to the labyrinth. I hope that all of you enjoy your games! I look forward to playing with you. Please email me if you have any problems. If you want a hybrid or public room, email me that too. Our registered character count has leapt up to 2,416, and hopefully I've finally gotten all of our registered users onto our mailing list from g-mail. I'm trying to stay on line most of the days during the day and a lot of the evenings. If you don't see me, and want a game, check MSN for email@example.com . If I'm signed in I probably am able and willing to play with you. That is not always 100% true, but I do try. Please visit the forums, post your hello's, something about yourself, reply to one another, post when you would like a game. That kind of thing. Communication is key to keeping good games going. Hopefully tonight I can iron out the details of the quest in Nia's Tavern to kick it off tomorrow night. I'm spreading around the responsibilty for running various portions of this game to numerous people so that the game can more easily bend to suit everyone and so players will not have to have David or I present to enjoy the game. In that light, Anna of the Sword is going to handle the hiring of a team of adventurers to transport an object of massive importance to a location far away from the city of Crusadia. Anna is an experieced roleplayer from a non-WBS site where both David and I have been known to play, and is a fantastic player. Keep your eyes on the front page, and on your email, for the official kick off of the game. You do not have to be present for the first game to play in the quest. You should read the homepages of Nia's Tavern, and Crusadia. This object is extremely valuable to dark forces that may want to do harm to those who generally lean toward "goodness" or "neutrality". Buyers who are evil are certainly going to want to get their hands onto it. Heros are certainly going to want to find it and take it back to Crusadia and hand it over to either Saryn, Nia or Alexander. Peasants, petty thieves, blackmailers, hookers, clerics, healers, and shop keepers may just find out they are in the wrong place at the wrong time. Guards will be looking for anyone trying to move this object, so some of you may end up in dungeons. If you get in the way of a monster, or distrub a cranky group while parading around their area, that's your mistake. That said: This game is specifically designed to work as a "free for all" situation to experienced gamers, with a bit of structure, but a lot of freedom to create your own side games. For instance: If you don't want to work for Anna, or you fail to get hired by Anna, you could create your own game for your character to react in anyway that would be logical for your character. An innocent bystander hearing the conversations might try to alert a guard or someone. A person rejected by Anna might be angry and decide to form their own group to steal it from the party. A young girl who was in the room, but not listening might be persumed to be about to turn them in, and therefore kidnapped or threatened. You are limited only by your imagination with very few excpetions. The exception is, do not ruin the game for everyone. Yeas and years ago, when Nia's and WBS were new, we had a game similiar to this arranged where players were having to search for an object. It was carefully designed to be an old fashioned dungeon crawl that would allow every player at the old place (and there were a LOT of players there folks) to play in the game, when a new player that wanted to impress everyone walked in an announced something along the lines of, "Oh, is this what you are looking for? I found it" during the "hiring" date we all hated him. The poor kid never knew why no one on the site liked him after that. Do not make that mistake. Do not let others make that mistake. If you think someone it going to totally derail the game, come to me, or Alex, or Anna. We CAN (and will) moderate around the issue. That doesn't mean you can't actually find it, and get it to Alex or Nia in a good gaming way that seems fair and reasonable to other players. It just means that until we are ready to say, "Okay, game over," you're either going to have a very difficult time having your character find us to give it to us, or we're going to let it slip through our fingers to be back into play again, or we're going to try to transport it somewhere so that the bad guys can take a shot at it again. MOST of the game's fun will not be about the object itself though. For those new to this kind of gaming, most of the fun will be in the side adventures you create yourself. The kind of things like when you have an appointment with a very important person in the next village at 3:00, and you accidentally stumble on a group of Kobolds who don't agree that you should make it to the next village. Or the day that you accidentally land in a dungeon and have to figure out how to bribe your way out, break out, or go to court and pray you don't hang. Or the beautiful forest Nymph you meet who sweeps you off your feet so that you no longer care about the object. You can get caught in floods or forest fires for all we care. Just have fun! We get a LOT of hits on rooms, but a lot of you seem to only want to play if David or I are on line. Please don't do that. There are some of the most amazing writers and roleplayers on the web registered at our site. Play with each other and you'll find that out. Nia's Tavern will play the "focal point" of the game, but you can play this game in private rooms, Crusadia, Lost Rune.... I'll try to be on earlier tomorrow night, around 6:00 cst; and I'll stay later. Getting into adult rooms: If you need access to adult or over 18 rooms and are not getting in, you'll need to validate that you are an adult. We are a very laid back group, but we do not want underage people to be at risk on our site. I am about to put in a request for your date of birth on the site. The only thing I care about is that you're old enough for the rooms you want into. Other sites validate by making you send them a $1 via paypall. I do not want to do that. I don't want your money, I want you to have fun on a site that is safely and responsbily operated. Until I get that code written, you can email your date of birth along with your LOGIN handle to firstname.lastname@example.org. It will not be posted anywhere. It is just for validation purposes. By sending it to us, you will be swearing, via electornic signature, that you are the age you are presenting yourself to be. See the Terms of Service if you have questions, or email me. We won't post it. We just want to keep underage people out of the adult rooms. Happy gaming!
George Carlin (May 12, 1937- June 22, 2008)
In memory of one the greatest comedians to have shared his genius with the world."I think it's the duty of the comedian to find out where the line is drawn and cross it deliberately." "Think of how stupid the average person is, and realize half of them are stupider than that." (Please look for George Carlin Videos on Youtube.) "Honesty may be the best policy, but it's important to remember that apparently, by eliminiation, dishonesty is the second-best policy." "Some national parks have long waiting lists for camping reservations. When you have to wait a year to sleep next to a tree, something is wrong." "It is never just a game when you're winning." "There is no present. There is only the immediate future and the recent past." "Weather forecast for tonight: Dark. Continued dark overnight, with widely scattered light by morning." "The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.'" RIP George Carlin
Posted in MEMORIALS
One of the beauties of Nia's Tavern is that everyone need not always be present to keep a game going. In light of that, in the next few days I will use this forum to set up and kick off the beginning of a quest-like game for Nia's. The basic outline will be as simple as they come. Certain parties will be hiring adventurers for a specific quest - the goal being to transport some one or some thing to a party waiting on the other end. The opportunities for adventure are as dependent upon you as they are up anyone running the game. You can work with the team trying to get through, you can work independently - trying to locate them and steal it, you can work with others trying to steal or destroy it, you can be a helpless person caught between the rival factions, a shop owner who gives them business, a monster they accidentally disturb, a group of heros just trying to stop the chaos that I hope will result. If I work my logistics out like I used to in the old days (I'm rusty folks), we should be able to set this up so that while I will be very active in the game, I will not necessarily need to be present for you to have a grand ole time without me. (Case in point. If I post that Herbert is hiring a cleric, you don't need me to make a grand adventure of Herbert's frantic struggle to get to the tavern to be interviewed and hired.) Warning to thieves and cut throats, while Nia's is official neutral ground, she does get a lot of business from the Crusadian official guard, and if you open your mouth in front of Saryn or Alex or Nia or Kurt or others on a bad day and land yourself in Alexander's dungeons, well, you have been warned.
I haven't gotten the Saturday Stats in yet, but the Friday Stats showed activity in 5 rooms, with 2,283 characters registered, and several new members. A few members and characters dropped off due to inactivity, so remember, login every once in awhile, even if you can't stick around for a game. For those of you coming from the sister-sites that had lounges, we've set up the Visitor's Lounge for Out-of-Character ((OOC)) visiting, and to wait to find a game. If you're in a room and a game is going on, you might want to keep the OOC to PM's as much as possible. That said, a lot of us are old friends just re-locating one another, and if you happen to land in a room where people are talking OOC, remember that anything enclosed in (( )) is out-of-character chatter, and be patient with the friends. Remember to check out homepages and splash pages for information about the rooms you are entering. If you are having trouble with your pictures, it may be that your size is either too big pixel wise, or byte wise. You can contact one of the room mods to see what the limits for the room you are entering is. With Nia's and the Visitor's Center I've tried to give you lots of flexibility in that department. If you are a sci-fi or Star Wars fan, you may want to check out Entralla. For medieval fantasy settings try Drassiniyan, Crusadia or Nia's Tavern. For modern story lines based largely on television shows such as Veronica Mars, check out Goondocks. For a general all-genre setting, look at Affinity. If you are seeking access to an age-restricted room, you must first verify your age. To do that, currently, contact the fates at email@example.com and we'll figure out the best way to verify your age. (Sister sites often request at least a $1 donation for verification, but we are trying to avoid that for now.) If you haven't checked out the Elf Only Inn comic, click the link on the front page, and then select "First" of his series. Josh and his lady Shannon played at the original Nia's many years ago before WBS sold the first time, and has become quite a hit for his comic based on roleplay rooms. (He swears that the comic is not based on Nia's Tavern.) If you are new and wondering how the private rooms work. Once you are logged in, look below the room list, and you'll see a place that says "Private Room". Enter the name of the room in that box, and it will create a generic room for you. Warning though, the system will erase private rooms after a certain number of hours, so if you want to open a room that has its own splash page and info, you should contact the Fates at firstname.lastname@example.org. Recently I've gotten several questions about Nia's Tavern. For a basic geography of the region, look at the geography section of Crusadia's pages. Nia's Tavern sits between the elf lands and Crusadia. For a feel of the story lines that have run in Nia's, check out the forums and homepages of both of those rooms. The best way to approach Nia's is to decide if you are a citzen of one of the lands listed on the geography section of Crusadia's pages or from another land, (or plane of existance), who has wandered into the place. Many of the old Nia's regs started out as "weary travelers" who landed in a place they began to think of as a home away from home. I hope it can become the same for you and your characters.
Welcome to Lothian, Necromind, Enigma, Morier and Rauko!!
Welcome to our new players! We all hope that you enjoy your stay at Fate's Labyrinth! Its always wonderful to have new friends join our community! If you have any problems, please do not hestiate to ask for help. You can find Nia on MSN by searching for email@example.com. You can email David or Sky at firstname.lastname@example.org. Happy gaming!
Posted in NEW MEMBERS
Copyright 1999-2008 Fate's Labyrinth
All works and posts are owned by individual posters