Created for players by players!
To leave a comment, click the word comment, register, and post.
Created for players by players!
To leave a comment, click the word comment, register, and post.
Fate's Labyrinth News and Updates
How they work
Next to each room that has developed a homepage and a forum is an icon to click to take you there. Nia's now offers a gaming-forum for those people who enjoy forum-based-roleplay.
Kylock will be a VERY short game
The Kylock game tonight will be VERY short. Starting at 6: CST Nia is leaving at 7:00 CST to watch the countdown to the premiere of Hero's.
Kylock Tonight 6:00 CST & Welcome New Members
A hearty welcome to all our new members! Darkest Reaper Guy25 Demon Rose Bastion Siliv Lynn Capt Howdy Aysel Aurora Bloodstone Jessa Waltz Shadow 27 Iseth Aash Deviusfem Remy Yaquiway Davera Wakry Natalya RaAtum T. J. Toxic Seren TCU46c Sorrow
Kylock Friday 8-15-08 & Welcomes!!!!!
Welcome to Katrina VL, Hawke, Surrylda, Shelby4eve, Dasded, Rachel, Bliss and Danj18!!! Kylock game is tomorrow at 6 PM Central Standard Time. (That is 4 in Pacific Time (California), 5 in Mountain Time (New Mexico), 6 in Central Time (Texas), and 7 in Eastern Time (Florida). For questions or problems contact the Fate's at Fateslabyrinth@gmail.com or via MSN at firstname.lastname@example.org Current Enrollment = 3,218 characters registered with the site. Apologies if you've found usually active rooms a little less active. Nia has been out due to family illness, Star Dawn was on a business trip, and many others were on vacation. Things should be closer to normal next week. If you need webspace email us here with the login handle and subject line: Webspace Please. If you need verified as an adult, send your login handle and your date of birth to us here, with subject line AGE LIMIT. (Verify seems to be eaten by spam filters.) Once again, welcome to our newest members!
Kylock Tonight (Friday August 15th) - 4:00 PST; 5:00 MT; 6:00 CST; 7:00 Eastern Times.
Kylock Tonight - 6:30 CST
Kylock game tonight - 6:30 Central Standard time
Scheduled Game - Journey to Kylock- Tuesday, July 8, 2008
The next officially scheduled Journey to Kylock Game is Tuesday, July 8, 2008, 6:30 Central Standard Time. (Apologies to those of you who got the email with the wrong time. A correction was sent). Remember: You do not have to limit these games to scheduled games. Scheduled games are only to provide us a better chance of getting primary characters together. You do not have to play a character who cares about the chest. You can be an innocent bystander or just some character interacting with other characters who are after the chest.
Welcome Novesalik!! And update on Journey to Kylock.
First things first: Welcome Novesalik!!! We hope you enjoy your stay at Fate's Labyrinth. Scroll on down for a proper welcome! For those looking for information the quest, visit the Kylock Game Page. (Video removed to reduce server load.)
Journey to Kylock Starts Tonight! Thank you everyone who played last night!
Yes, the Journey to Kylock begins tonight at Nia's Tavern at 6:30 Central Standard time. I'll try to get some general information pages up before the game. Special thanks to everyone who showed up at Nia's last night! Whether you played or just dropped in to visit OOC, it was a blast, and the room was overflowing with users, (positively drowning in characters). If you're wondering when we were around, it started about 8 PM CST and ran until almost 1 AM CST. It looks like Affinity was busy as well last night, beginning around 11 PM CST and running until almost 1 A.M. CST. Way to go Affinityians! Affinityites? For you lurkers..... and drive by peekers - we had a twice as many hits on the site last night as we did posts. That is a LOT of drive by wonders folks because were were busy last night! PLEASE post a "peek" or "hello" when you peek. You've got to the trouble of logging in, and hitting an entrance key or the system wouldn't pick you up. Just one more "click" and your friends will discover you're there. Polite players are trying not to intrude on games in progress, and I respect that, but a lot of players won't know you're on the site unless you post something, so, if nothing else, go to a room, hit pm, and send a global, "I'm in the building" pm. : ) Enigma is looking for people interested in a new style of game. "The Pleiadians" are humanoids from another place (the galaxy of Pleiade), and another time. Pleiade is 10 light years from the Milky Way. Pleiadians have a much higher rate of being born blind, mute, quadriplegic, etc.. In exchange for these physical limitations, they are much more attuned to the supernatural. Using meditation and spiritual practices they tap into and sometimes control many innate abilities and powers such as teleportation, control of the elements, etc. Some Pleiadians have an inner being which, by unlocking, they control a deeper force which brings them to a greater force, which makes them cosmic ambassadors known as the Celestial Stars. They can die physically, but within 2 - 3 weeks they can weild another body. Enigma writes, "The mood of my muse is mainly of power unleashing, which usually involves battles or other situations in which a major force of power is needed. This muse is not used to overpower any other C, just to make them feel needed in the 'verse with their esoteric powers. This Cs are not meant for any multiplayer battles, only for one 'attack and vaporize' session (or major healing sessions). Although general conversation is possible, it is very limited, for Pleiadians are not too much of talkers. Especially if some of them cannot talk. If you are interested in giving Enigma's RPG a shot, look for Enigma on line or email email@example.com and we will forward your notes to Enigma. I believe Enigma and Rootcore were talking about trying the game out in Goondocks at first. If it catches on and takes off, we may open a realm for it.
The Peddler on the Road
"~~ OUTSIDE - On the road that winds from the forest. ~~ ""Tpeyrosbhnk Magisches,"" he shouted as he stood behind the little table he'd set up, working on his trade as he displayed his ware. ""Toys carved while you wait! Order your furniture! Chairs! Tables! Tpeyrosbhnk Magisches! Tops! Spndles! Spinning Wheels! On the road that winds from the forest. Oak! Pine! Magic Willow!""
An enclosed carriage rolled down the road from Crusadia toward the small tavern, and as it neared its destination the Peddler's shouts, carried by the wind, caught the passengar's attention. ""Driver!"" She pounded on the roof of the carriage, ""Halt!"" When the driver complied, she pushed aside the curtains on the inside of the carriage and threw open the little shutters built into the door, poking her head through the small opening. ""Where is that sound coming from?"" The driver listened for a few moments. ""Sounds like the forest road."" ""Take me there! At once!"" The driver complied, passing the tavern, and turning, following the intersecting road.
""Cups fit for royalty! Toys! Wooden plates! Tpeyrosbhnk Magisches!"" Once more she pounded on the roof of the carriage, bringing it to a halt. This time, though, she thrust open the door and stepped down. ""You! Did you say you have magic triangles?""
The peddler lay aside his carving tool and examined the woman. ""The rattle of the wagon must have played with the sound, m'lady,"" he said after a long pause. ""Everyone knows that Crusadians don't dabble in magic.""
""Of course they do!"" She snapped. ""Everyone dabbles in magic from time to time, no matter what the lords and barons might claim. Do you, or do you not, have the Tpeyrosbhnk Magisches?""
His sly smile grew, and he reached down at his feet, lifting up a sack that was laying near his feet. Turning it over, he dumped the contents onto the table, small three piece interlocking puzzles carved from wood that formed small triangles. They were carved of redwood, oak, maple, pine, cedar... any tree you could you imagine, or so it seemed. ""Which one pleases you m'lady?""
She picked up one, then another, and finally settled on a lovely one with each piece carved from a different tree.
""Lovely choice m'lady. And quite reasonable at only 5 gold piece.""
Her eyes flashed with anger. ""Five pieces of gold? For three pieces of wood? That hardly seems like a bargain!""
He reached out to pull the triangle from her hand.
""Perhaps I could trade you for it? Something that your heart desires?"" How she hoped the fool would take the bargain.
A sly glint creapt into the Peddler's dark eyes as he looked over the woman. He did not know who she was, or really what she was, but just as there was more to meet the eye to the woman, there was more to the man. He could sense the magic power that surrounded her. A dark, thick power. With a toothy grin he shrugged. ""I'm a simple man. I desire 5 pices of gold for my work.""
Her sharp eyes drilled into him, as if, by staring hard enough, she could see into the depths of his mind, his heart, his soul. It was a look that the necromancer seldom allowed others to see, a dark look that spoke of things best left unsaid. Greater men had melted under the glare, but the peddler seemed amused more than frightened. ""Oh, very well!"" She snapped at last, jerking up the pouch from her side, yanking five coins from its mouth and throwing them onto the table. As the peddler picked up the coins, she snatched up her prize. Crawling back into the wagon she gave three sharp taps on the roof. ""Driver! Take me home!"" "
JOURNEY TO KYLOCK - Starting place Nia's Tavern.
Check with Nia's Tavern tonight around 6:30 CST. If Anna of the Swords can play tonight, we will kick off tonight. If Anna cannot play I will give you some side games tonight, and will let Anna tell you when to officially start off. -------------------- Basic Info: It is a long and dangerous road from Nia's Tavern to Dragon's Mount. Kylock lives in Dragon's Mount. A very important object is being transported from Anna's chosen location to Kylock. This object is something most evil creature, lords, minions would want if they knew what it was. This object is something any good person, priest, lord, etc., would do almost anything to keep out of evil hands. -------------------- Since one of the most frustrating things for online roleplayers is that sense of "I cannot be there for every single game so I cannot play in a quest" feeling, and the second is "Our game came to a total stop when that jerk didn't show up for the games anymore, " I offer you the Magical Triangle. Or as mages call it, the Tpeyrosbhnk Magisches. A peddler will show up at Nia's Tavern tonight. He or she will be selling a marvelous little magical device. It will be a little object that locks together like 3 puzzle pieces to form a triangle. Each piece has a word written on it. Piece 1: The base, has Ð¾ÑÐ½Ð¾Ð²Ð°Ð½Ð¸Ðµ written on it (which means base). Piece 2: Has REISE written on it (which means journey). Piece 3: Has kÃ¼rzeste Entfernung (which means shortest distance). (And you humans think magic isn't logical. The shortest distance between 2 points is....... ) To use the Tpeyrosbhnk Magisches. Hold the triangle in your hand and whisper ganz. Then, take piece one, the OCHOBAHNE piece, and set it down or hide it or give it to someone who is likely to stay at your "base" location, and hold tight to the other two pieces. To leave a game in progress if you are in a place far from town: Hand the 3rd piece, the kÃ¼rzeste Entfernung piece to someone else in the party or hide it in somewhere. Then you take the 2nd piece, the Reise piece, and whisper Ochobahne. A great, hot magical vortex will open up and suck you up, and drop you near the 1st piece, which is the Ochobahne piece. If you left it at Nia's, it will take you to Nia's. If you left it at the last camp, it will take you to the last camp. If you left it near a waterfall, and a fish ate it, you land in the lake with the fish. So be careful where you leave it. The ochobhane and reise pieces will bond when you arrive, and you cannot part them again until you have the 3rd piece back. Which is the piece you left behind at the camp or with your friends on the adventure. When you utter the words kurzeste entfernung you will be taken to where the third piece is, and you'll find yourself holding the original triangle again. You need to start the whole process over, by taking the whole piece, uttering the word "Ganz" and hiding it. Explanations and Notes: It takes powerful magic to use this little object, and it require special magical words. So if you are being attacked by 10,000 Orcs and use it pop out, you cannot just wait and watch as your fellow party members kill the Orcs and then pop back in as soon as they are done. If you use it to leave a game, you cannot use it to return to that same game until at least 30 minutes real-time has passed. This is NOT meant as a tool to aide lame players in dodging monsters. It is meant as tool to keep up with games even if you have to sign off for awhile. This gives you the ability to leave when you need to sign off for awhile. That is the ONLY proper use of it. It is not meant to be used to pop in and out of cities when your supplies are running low or you can't find a cleric. EXCEPTION TO THE 30 MINUTE WAIT: IF AND ONLY IF every member of your current game, including your GM of the moment or monsters you are fighting, agree to it, YOU can come back before the 30 minutes are up. You cannot, though, bring another person with you. So you can't "call in a rescue party". This is why you can't just leave the base at Nia's. That base has to move with you to your last game location. Think of it as signing off a video game and restarting a level. You can leave, and you can come back, but you don't just magically pop like a Jeannie unless that is your character's ability. Don't feel you have to be perfect about this. You don't. Don't even feel you have to act it out if you are in a hurry to go. Just go, and later claim you did what you need to do. If you want to reappear with your party, even if you are gone a LONG time and they moved on, use the magic word, "Apyebr" to use at the "camp you returned to". This is done in 2 stages. First you return to where you left your party, gather that piece, then you say Apyebr, and you appear within 1/2 a mile of your party. The reason you cannot just pop back and forth to Nia's is that it really ruins the game for others. In that light. I ask that you not play charaters trapped in a dungeon as part of the quest, as free and wild while in public rooms untl they are freed in the quest line. What you do in a private room is your business. So if you want to run concurrent stories with the same C, please take one story private. PS: The triange will not get you out of a dungeon. If you were in a dungeon when you signed off. You will be in one when you sign back on. Even if all your party abandoned you. Some people might want to buy 2 triangles. One to leave in places, like the camp, and one for your friends to carry you around. You'll have to keep your triangles straight. If you do not buy a triangle, you do not play owning a triangle. Mods are the only sellers of triangles. We will know.
One of the beauties of Nia's Tavern is that everyone need not always be present to keep a game going. In light of that, in the next few days I will use this forum to set up and kick off the beginning of a quest-like game for Nia's. The basic outline will be as simple as they come. Certain parties will be hiring adventurers for a specific quest - the goal being to transport some one or some thing to a party waiting on the other end. The opportunities for adventure are as dependent upon you as they are up anyone running the game. You can work with the team trying to get through, you can work independently - trying to locate them and steal it, you can work with others trying to steal or destroy it, you can be a helpless person caught between the rival factions, a shop owner who gives them business, a monster they accidentally disturb, a group of heros just trying to stop the chaos that I hope will result. If I work my logistics out like I used to in the old days (I'm rusty folks), we should be able to set this up so that while I will be very active in the game, I will not necessarily need to be present for you to have a grand ole time without me. (Case in point. If I post that Herbert is hiring a cleric, you don't need me to make a grand adventure of Herbert's frantic struggle to get to the tavern to be interviewed and hired.) Warning to thieves and cut throats, while Nia's is official neutral ground, she does get a lot of business from the Crusadian official guard, and if you open your mouth in front of Saryn or Alex or Nia or Kurt or others on a bad day and land yourself in Alexander's dungeons, well, you have been warned.
King's Road Killer Game Details
Game Begins in the room CRUSADIA on Tuesday, July 24, 2007 at 6 PM Central Standard Time. (That is 4 PM Pacific, 5 PM Mountain, 6 PM Central, 7 PM Eastern, Midnight Greenwich Time.) You do not have to be present for the beginning of the game to participate. The game is built so you can play over several days without having moderators present. If you want to participate you need to create puppets that fit into either Crusadia or Nia's Tavern (medieval fantasy). This game is freeform unless a dice role is really needed to settle a dispute. Character's are roughly based on AD&D character classes. If you are willing to allow your character to "die" (assuming the attacker plays it right), go into your character editor and in the "Tag line" section put in "Live or Let Die." This will signify that you are willing to let that character die if the game goes that way. If you do not enter this in the tag line we will assume your character will not die. Characters killed in the game can be raised from the dead later via various means such as entering a quest to the afterlife realms to bring them back, finding a cleric or necromancer to bring them back or saying that the gods sent them back (you must play them weaker or sicker for a bit if that happens). Of course you could also turn them into a ghost or something. You can play anyone of any skill level, class, race or alignment that fits into the general setting of Crusadia (and Nia's Tavern.) In the beginning, your characters will just be "normal". The killer will choose his victims. Just because you are NOT marked to die does NOT mean you won't be attacked. It just means that if you are a ttacked you'll be left for dead, instead of left dead. Those attacked who survive will not be able to totally identify the killer, but will have "bits and pieces" of memory to contribute to tracking down the killer. Eventually we anticipate you being able to play to the following situations: * Rumor mongors who complicate catching the killer by spreading false information that confuses authorities. Either intentionally or by accident. * Clerics working to heal the people who are injured, but survive. * Clerics or necromancers raising victims from the dead. (Note, you should use this to build a story of your own. Make someone quest to get their loved one back or something like that.) * Vigilante's. (You could create all kinds of havoc, and get yourself in all kinds of trouble.) * Someone who is paranoid, afraid to go out in the streets. * Heros * Copy cat killers or thieves using people's fear to feed your own needs. Like offering to escort someone and then robbing them. * Disgruntled citizens who stir up the crowd to demand better protection from the king and the king's guard. If you want to be part of the king's guard you MUST, absolutely MUST have permission from Alexander Goldenshield first, but you can ALWAYS play someone who approached Alex TRYING to be part of his guard. * A merchant looking to make a killing by selling something you claim will make people safer. Etc., etc., etc. Let your imaginations go wild. The purpose of this game is really to let players and site members get to know one another. There WILL be scheduled games, but you will NOT be limited to those. This game is set up so you can play your subplots without us around. Updates to the main games will be posted in the Crusadia Forum. Keep up to date via live-journal also. If you can't make the first game, don't worry, you can enter this game anytime you want. First official game is at 6 PM Central, Tuesday, July 24th. For questions - write firstname.lastname@example.org or look for fateslabyrinth community over at live journal and post your questions there.
Highlights of Game 1
The Setting - Crusadia's Summer Bazaar
The Summer Bazaar was in full swing.
It was just before sunset, and air was slowly cooling off. Few noticed the heat, however, as, by this time of day, most everyone had enjoyed enough fine ale and Crusadian whiskey to feel immune to the elements.
As it was every year, the Bazaar was full of diversions. There were many vendors from many lands selling exotic things. There were bards from far away places, singing songs both inspiring and ribald. There were jugglers and other street performers. And the air was filled withwith talk and laughter.
In every corner, joy and entertainment could be found.
The Characters Involved
Darcy Muldoc was thankful for a break from her usual chores, and very grateful that her employers had given her the day off. She wandered the streets with a smile on her face, thrilled by the strange scents, sights and sheer excitement in the air. From time to time she would pause to pet one of the stray animals wandering the streets or to feed them a tidbit of mutton she had purchased from a vendor.
Dolan set up his easle between a fruit stand and a juggler, in the hopes that one of the wealthy individuals who paused to purchase either would take a liking to his artistic skill and hire Dolan to do a portrait for their home. He especially hoped to get in the good graces of the noble class, and to try to ensure that, had spent almost his last penny on rather expensive clothing so that he might be more appealing to the upper class.
Locke, a knight returning from the war, felt as if he had been gone too long. This was the first Bazaar he�d been able to attend in five years.
He, like many other knights, had been stationed in far away Adrianople, as a part of the contingent of knights that occupied those desert lands, maintaining peace in the volatile region.
He had not been happy at the king�s treaty with Sulieman. He had lost many men fighting in the numerous wars with the Butcher. But everyone in Crusadia knew someone who had died in those wars. And truth be told, the peace forged had allowed Locke to come home.
And so it was, feeling a tinge of bitterness, that Locke had returned home. He was enjoying an ale, and listening to the sounds around him. It was good to be home, all in all.
Treylach, squire and apprentice to Lord Donovan, walked along the vine-bordered trail,knowing all too well his decision to find his master was an ill-concieved one. In which direction, into what realm, over what hill, he knew not only that he was 'called', a summons he could not comprehend to join Sir Donovan, to stand with his master against some unknown enemy...so he walked onward,alone.
The Wine Merchant D'Saviolle was Looking to find a foothold for his business. It had been rumored in his land that the Summer Bizarre was indeed an event to behold. It had also been rumored that a person could find a few riches in the land known as Crusadia. Thus, he hastened through these streets in search of a vendor who not buying now, would take orders on his full casks of luscious wines.
Sorcha strolled down the street, and her escorts hardly noted when the young woman wandered a bit out of range of her protectors. This was, after all, King Alexander's city. No harm befell those who traveled the king's road of Crusadia.
As she passed the gentleman in chainmail, she bowed her head gently in his direction, blushing deeply, then scurrying on. It would not be good to develop an overly flirtateous reputation after all.
Kurt Fyremane let out an enormous belch.
As could be expected of the enormous knight, he was well and truly drunk. Kurt Fyremane was a man of enormous stature, and even greater appetite. There was never enough whiskey, never enough food, and never enough women to fill his appetite.
And aside from the glory of battle, Kurt loved nothing more than the Bazaar.
Here, he could indulge himself. And indulge he did. He went from booth to booth, eating and drinking whatever caught his eye. Most everyone knew Kurt, and he was friendly with nearly everyone, even complete strangers.
As he wandered about, swaying drunkenly, he stopped in front of a both, and shot a wink to Darcy.
�Ah, a fine evening,� he said to no one in particular.
�All we need is dancing girls, yes?� Again, his drunken suggestion was spoken to no one in particular. But his loud voice would ensure many heard it.
Coryn Hawksbridge was, as usual, alone.
The festivities never quite touched his melancholy heart. But the Bazaar offered a bit of relief from that. The influx of foreigners meant that there were many here who did not know of his heritage, who did not know that he came from a cursed house.
As he walked alone, he stopped before D'Saviolle.
�Wine?� He said, inspecting the bottles.
�Are these good vintages?�
LaShawna Lee Dennon slid up along side one of the men who had paused to watch a fire-eater. She was about to lift the man's coin purse when she heard a loud belch nearby. Spinning, she turned, and noticed a man that most of the city knew well, staggering down the street. He seemed to have his attention on the ladies, and that didn't exactly bode well for her, given that she really did not want the King's best friend to see her filching purses.
Ducking, she moved deeper into the crowd, looking for targets further away from Lord Fyremane.
Anna of the Sword sits on her embroideried stool, her feet tucked in under her black skirts, as she leans against the railing of the window. She opens the wooden shutter a bit wider, all the better to get a view of the crowds swirling about in the marketplace below her balcony. She smiles to herself, as she looks about for anyone she knows . . or decides she would want to know.
The smile ends up as a small smirk as the obviously drunken voice floats up from the stalls below her window. Dancing girls . .well, the fellow had come to the right place.
Bartholemew leaned against a tree, a half-empty tankard in his hand, as he glowered at the crowd. He had yet to be granted a meeting with the king, told by everyone that he would have to approach the throne, and given Bart's business, he had no intention of conducting it inside a throne room.
He had to find some way to talk Goldenshield into meeting him on neutral ground. Ground where he couldn't order Bart's execution, and carry it out, all in one fell swoop, should he not like what Bart had to say.
It never occurred to Bart that he might actually die if he fought anyone. He's never lost yet.
Lord Alexander Goldenshield, the Lion of Crusadia, the king, was attempting to maintain a low profile. To that end, he dressed in well made, but ordinary clothes. He did not wear any outward signs of his office, aside from the twin swords that rested on either hip. Many would doubtless recognize him regardless, but Alexander did not wish to be the center of attention.
Kurt Fyremane was better at such things.
He did, however, spy a very familiar face, and he called out to her.
�La Shawna!� He made sure his voice was very loud, and that the person she was sneaking up behind turned his head to look.
�How good to see you!� He offered her a grin, knowing full well he�d ruined her attempt at thievery.
Nia Goldenshield, the bladesinger, and the wife of Alexander Goldenshield, hearing a shouted greeting from an old friend, and not wanting to be mobbed by attendants to the bazaar ducked back into the protection of the tree she had just been about to slip out from behind. It was only after she saw her spouse swallowed by the mob that she stepped out again, and found herself right in the path of a rather angry, and she sensed, frightened man.
Tarlach, the cleric, moved from booth to booth searching for just the right herbs to complete his work. "Yes, yes, this will work. This will work well," he muttered over a display of toadstools.
Orleon Templeton, tall, muscular, in a dark Victorian suit, with a purple marbled vest, a large cape of purple trimmed in yellow envelopes him, moving as if protecting him. A staff in his hand, eyes closed goatee and black hair streaked upon the sides. He trembles and rises from the floor, looking about. He is a human and stands before you at a full six feet in height, treating you as an old friend would. Looking about in obvious confusion, his cloak moving about him, adjusting his movements almost before he makes them he mutters, "Hmm level of advancement similiar to my own in Rivermoon." Accenting what he says with jotting notes down in a small book.
Cantara watched from the shadows of a doorway. So this was Crusadia. Apparently her sources had been correct. Among all the booths and closed shops she did not see the usual sellers of magical goods. Despite the neighboring elves and dwarves, it appeared Crusadia had managed to remain virtually .. innocent.
She would have to remedy that.
The Killer, somewhere amidst the crowd, watched, just waiting for the right moment.
Kylasael Riverblade appeared out of nowhere, well, actually, out of a tree. Her eyes were angry as she glared at the young man resting under the oak.
"You. Human. Call yourself friend or foe?"
Hadryn Wyldfyre had finally convinced the beauty to come into the alley with him. He had been working on this one all night. And now, he was about to get a taste of the beauty.
Until, Squire Treyarch interrupted him.
"What?" He said, turning to the man. The girl blushed furiously, and now, Hadryn knew he would never have her.
Yvonne watched from the shadows, wishing the sun would set.
The Events Leading up the murder gave no warning of the murder that was to come. Each person went about their business in a normal fasion.
Anna the Sword hired the artist Dolan to do her portrait. Rude, arrogant, she was clearly not going to be a pleasure to work with or for, but she offered Dolan a room in her fine house, and a good wage to complete the portrait.
Coryn and D'Saviolle worked out a deal for wine.
The queen and Bartholemew exchanged heated words beneath a tree.
LaShawna, more than a mere thief, slipped a bit of informatino she had gathered to the King.
Kurt Fyremane frighted away the tall stranger, Orleon Templeton, who had terrified Sorcha so by materializing right before her very eyes.
Darcy and Tarlach had tried to help the young Squire find information about his missing lord, but could do little more than point the poor boy on the northern paths, so they'd separated.
One by one the celebrants had wandered off. Scattered. Their whereabouts not clear. Some were in buildings, some in the alley, some in the woods, some wandered the roads, some hid behind booths or in doorways, some simply seemed to have vanished..........
The First Murder
Realizing that Lord Fyremane was a bit into his cups, Sorcha decided it would be wise to find her escorts who she had earlier tried to shake. Wandering the street, searching for their familiar faces, turning one way and then another as she thought she spotted one of them, she somehow takes a wrong turn.
"Are you lost?" The voice comes from behind Sorcha. It is a friendly face, accompanied by a friendlier voice.
Sorcha gave a slight yelp and a little hop, then a smile. "Oh my! You took me quite by surprise! I am so glad it is you! Would you be so kind as to help me find my escorts?"
"I would be happy to," he says, politely inclining his head. "They are just this way," he waved his hand for her to walk in front of him, as he fell into step behind her.
His hand fell to his side, and gripped the handle of the dagger on his hip.
Content that she was in safe hands, Sorcha blushed and tried her best to remember all the things her mother had taught her about conversing with men in public places. She was especially appreciative that this man was a gentleman who knew to follow behind, lest anyone thing something improper was going on.
"I cannot thank you enough." She smiled as she chatted. "Did you see the beautiful flags when the king's guard rode in?"
�Oh yes, they were beautiful,� he said in agreement.
The words he spoke covered the sound of his dagger as it was pulled from its sheathe. And then, he was behind her. He clapped a hand over her mouth to muffle a scream, and faster than she could react, his dagger slid into her back. He stabbed upwards, piercing her lungs, and then her heart.
It was a quick, expert kill. He was, after all, trained to end lives.
He let the body fall, and was about to do more, when he heard the sound of a loud man entering the alley.
Quickly, he dropped the dagger, and melted into the shadows. Vanishing.
She never sensed the danger. Not until she felt the hand over her mouth, felt the knife digging into her flesh. The horror of it all was surpassed only by the shock of it all. Coherent thought didn't come through the waves of fear. As she slumped to the ground the last word she whispered was "Papa".
Realizing he had lost track of the girl, Kurt stumbled drunkenly into the alley.
"Girl?" He called.
He heard the sound of something being dropped, and then heard the sound of someone running off. Sobering a bit, Kurt moved towards the source of the noise.
Finding the young girl laying in the alley, Kurt gingerly scooped her into his arms, and made his way back toward the crowded streets shouting out, "Murder! Someone's done murder!"
King's Road Killer
Game Begins in the room CRUSADIA on Tuesday, July 24, 2007 at 6 PM Central Standard Time.
(That is 4 PM Pacific, 5 PM Mountain, 6 PM Central, 7 PM Eastern, Midnight Greenwich Time.)
You do not have to be present for the beginning of the game to participate. The game is built so you can play over several days without having moderators present.
If you want to participate you need to create puppets that fit into either Crusadia or Nia's Tavern (medieval fantasy).
This game is freeform unless a dice role is really needed to settle a dispute.
Character's are roughly based on AD&D character classes.
If you are willing to allow your character to "die" (assuming the attacker plays it right), go into your character editor and in the "Tag line" section put in "Live or Let Die." This will signify that you are willing to let that character die if the game goes that way.
If you do not enter this in the tag line we will assume your character will not die.
Characters killed in the game can be raised from the dead later via various means such as entering a quest to the afterlife realms to bring them back, finding a cleric or necromancer to bring them back or saying that the gods sent them back (you must play them weaker or sicker for a bit if that happens). Of course you could also turn them into a ghost or something.
You can play anyone of any skill level, class, race or alignment that fits into the general setting of Crusadia (and Nia's Tavern.)
In the beginning, your characters will just be "normal". The killer will choose his victims. Just because you are NOT marked to die does NOT mean you won't be attacked. It just means that if you are a ttacked you'll be left for dead, instead of left dead.
Those attacked who survive will not be able to totally identify the killer, but will have "bits and pieces" of memory to contribute to tracking down the killer.
Eventually we anticipate you being able to play to the following situations:
* Rumor mongors who complicate catching the killer by spreading false information that confuses authorities. Either intentionally or by accident.
* Clerics working to heal the people who are injured, but survive.
* Clerics or necromancers raising victims from the dead. (Note, you should use this to build a story of your own. Make someone quest to get their loved one back or something like that.)
* Vigilante's. (You could create all kinds of havoc, and get yourself in all kinds of trouble.)
* Someone who is paranoid, afraid to go out in the streets.
* Copy cat killers or thieves using people's fear to feed your own needs. Like offering to escort someone and then robbing them.
* Disgruntled citizens who stir up the crowd to demand better protection from the king and the king's guard.
If you want to be part of the king's guard you MUST, absolutely MUST have permission from Alexander Goldenshield first, but you can ALWAYS play someone who approached Alex TRYING to be part of his guard.
* A merchant looking to make a killing by selling something you claim will make people safer.
Etc., etc., etc.
Let your imaginations go wild.
The purpose of this game is really to let players and site members get to know one another.
There WILL be scheduled games, but you will NOT be limited to those. This game is set up so you can play your subplots without us around.
Updates to the main games will be posted in the Crusadia Forum.
Keep up to date via live-journal also.
If you can't make the first game, don't worry, you can enter this game anytime you want.
First official game is at 6 PM Central, Tuesday, July 24th.
For questions - write [Email] or look for fateslabyrinth community over at live journal and post your questions there.
Copyright 1999-2008 Fate's Labyrinth
All works and posts are owned by individual posters